extends Node
@onready var 场景层 = $"场景层"
@onready var 弹窗层 = $"弹窗层"
@onready var 手上层 = $"手上层"
@onready var 提示层 = $"提示层"

func _ready():
	GameViewManager.初始化(场景层,弹窗层,手上层,提示层)
	GameViewManager.切换场景("开始程序")
